
Tired guests walk slowy with their heads bowed, clap slower and also drown slower.

Walking a lot, especially on paths going upwards, makes your guests tired. These guests either came into your park tired or have walked too much. Otherwise, sick guests will avoid rides with a high nausea rating or consume food or beverages until their nausea recovers. First Aid Rooms will remove all of a guest's Nausea when entered. A sick guest can use a bench to rest, though it is likely they will not commit to remaining on the bench until their Nausea depletes enough to remove the sickness altogether. Higher levels of sickness will cause their skin to turn green and increase the likelihood that they will pause to vomit on a path.

Moderate levels of sickness cause the guests to slump over and walk more slowly with their hands over their mouth.

These guests' Nausea statistics are very high. These moods hide away over the permanent ones for a while until certain actions occur: Temporary Moods are when guests' faces change for a limited time to a special mood. The grumpier the guest, the more likely he is going to think "I want to go home" and leave the park. Being hungry, thirsty or in need to go to the bathroom, walking past trash or vomit, thinking unhappy thoughts and waiting too long cause guests' happiness to decrease faster. Happiness decreases naturally over time and is increased by riding rides, thinking happy thoughts and walking past an entertainer.

Most guests start off as satisfied, neutral or disappointed when they first enter the park. Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics. Moods in RollerCoaster Tycoon 1 and 2 Permanent Moods
